2014: transfers, disappointments and failures


Categories :

Hello Stopgame! Slowly but correctly coming to the end of 2014. For someone, he went just with a bang, for others not very. For the world of computer and video games 2014, it turned out to be very ambiguous, and for many a failure. Just a week ago took place TGA, which type "summed up and awarded the developers of the best games of 2014". Naturally, on the eve of the New Year, “Results” will be summed up by everyone who is not lazy. Well, I decided not to stay away and share my opinion with you, which most of you probably don’t give a damn about the outgoing game year. I will not create my "nominations" and t.D. and t.p., And I just try to draw a sort of general conclusion, summing up all the events of the gaming industry in 2014.

By the way, I immediately want to warn that this blog will be very subjective, and my opinion may not coincide in many ways with yours, I just want to share my thoughts with everyone who reads this blog. Let’s go!

Recalling the end of 2013 and all the promises that large developers were continuously fed by us, it seemed that 2014 would become almost the largest game year over the past 5 years. 2014 was supposed to be the year of the consoles of the new generation, large AAA projects for them, which promised a real revolution in the gaming industry. And in the end, we received one of the most failure and disappointing gaming years over the past few years.

Well, following the name of the blog, let’s begin, perhaps with Transfers.

For all expectations, the autumn of the outgoing year was supposed to please us with a huge harvest of the most promising and promising games. The transfer of the release of games in recent years has already become quite natural for the industry, but, despite this, many expected only 2-3 large projects for 2015. In general, many still hoped for a large number of releases of large projects at the end of the year. And then a match house of hopes and expectations began to scatter slowly.

In this list, I noted the games that were supposed to be released, according to the statements of the developers, at the end of this year:

• The Witcher 3: Wild Hunt • Batman: Arkham Knight • Evolve • The Order: 1886 • Battlefield Hardline • The Dying Light • Mad Max • Quantum Break

And although it is understandable that half of these projects before 2015 would not have been released in any case, but to hell with these assumptions, the developers promised to release them in 2014. Here you are for example Batman: Arkham Knight, which Rocksteady posted as much as 8 months (for June 2015).

There are a lot of reasons for the transfer of releases, but usually all these reasons are reduced to two: either they are not corny, or the publisher (or developer) wants to postpone the release date for a more “irritable” month, so to speak, to avoid competition and increase sales. Sometimes both of these reasons affect the transfer, as in the case of Batman: Arkham Night. Rocksteady got the opportunity not only to finalize the game, but also a chance to cut down more profits from sales, because the release, as I said, was scheduled for the summer, and in the summer, as a rule, large releases, and releases, in principle, are not particularly much.

And although the transfer of the project almost always affects the quality of the game (“almost always”, because remember Watch Dogs), players often meet her exit with some discontent. In the end, who has fun from an even greater expectation of the game, which you are already waiting as the second coming of Christ?

Transfer The Order: 1886 I left a rather unpleasant impression of PS4 players, because it still should have been the only large exclusive for PS4 this fall.

And if the situation with the transfer The Witcher 3 CD Project They overshadowed (if anyone is not in the know, then it was decided to transfer the project due to problems with the technical implementation and abundant number of bugs), then here Battlefield Hardline, playable build which was available immediately after E3 2014, moved, most likely, in order to avoid competition with Call of Duty: Advanced Warfare (Well, for technical reasons, for sure too).

Well, having finished with transfers, we smoothly go to the failures of 2014.

And let’s start with DriveClub.

This project has been pursued from the announcement of the problem. Announced as an exclusive for PS4, the game was postponed for a whole year. The release of the game met pretty well, on Metacritic Game rating at the moment 71. The free version for PS Plus subscribers was also postponed for an indefinite period, but more importantly, it is the instability of the online mode, which did not work at all in the first weeks, and now it works now. By the way, I will not be surprised if over the next year Evolution Studios will cease to exist. President Sony Shuhei Yoshid I even apologized on my Facebook page* for DriveClub, Having stated that “we are apologizing for the fact that many of you could not enjoy everything that was supposed to bring DriveClub"(" We are Truly Sorry that So Many of You Have Not Been Able to Enjoy Erything that We Had Hoped DriveClub Would Deliver.").

Fans tested something similar Halo After https://gamblingdata.net/casinos/brango-casino/ the release Halo: The Master Chief Collection.

Many hoped to play with friends on all cards Halo In online Batals. Unfortunately, online boys did not work for some time. Patches came out, but to this day the multiplayer still remains very unstable. Founder 343 Industries Bonnie Ross I also had to apologize to the players: “We could not give you what we promised. On behalf 343 Industries I personally apologize for this. Our team undertakes to work every day until it solves all the problems ”(“ We has not delivereed the Experience You Deserv. I Personally ApoLogize for this on Behalf of US ALL AT 343 Industries. OUR Team Is Committed to Working Around the Clock Until these Issues Are Resolved ”).

And finally Assassin’s Creed: Unity.

Critical reviews of the gaming press were embargoing 12 hours after the release of the game. It is clear that this was done in order to prevent bad sales. I will not be surprised if it is Ubisoft They knew that the game turned out, to put it mildly, “average”, and simply did not want early reviews to push the players from buying the game. I have such an action from the outside Ubisoft It is clear from a financial point of view, but from the moral side it is just a disgusting spit in the face of every fan Assassin’s Creed, and ordinary players who bought the game. Add to this numerous bugs and a terrible framework and get the most failed assassin in the entire history of the series. Everything was so bad that Ubisoft They gave a free game to everyone who purchased Season Pass Unity.

This, in my opinion, is 3 largest failures from major publishers this year. Someone can call me a whiner, but this is just impossible to forgive. In addition, the same Ubisoft has recently accumulated just a bunch of such precedents.

Well, in the end, we got to disappointment.

Let’s start with Titanfall.

And before you start throwing me with rotten eggs and collective minuses, I will say right away that I personally liked the game. The game has 86 plays on Metacritic, and the reviews are quite positive, but for the game for $ 60, the game turned out to be quite raw. The initial content at the start was amazing, but the lack of a plot company and customization was the departure of most players from the game.

We move on, Watch Dogs.

The project, which since the first demonstration has been almost the most discussed in recent years. Unfortunately, the game did not justify the hype that organized around it Ubisoft. With every new demonstration up to the release, the game looked worse and worse than its original appearance.

Linging the game graphics became the most discussed subject of indignation after the release of the project. With a very average plot, a monotonous main character and unforgettable missions Watch Dogs obviously did not justify the hopes that the players put on her and herself Ubisoft.

Summarizing all of the above, I want to conclude that 2014 was the worst year for the gaming industry in a long time. But this does not mean that I haven’t been good games in this.

So without thinking, I can call Shadow of Mordor, Divinity: Original Sin, Dragon Age: Inquisition. These games were sweetened by a pill of disappointment in the past year. I won’t be surprised if in the official “Game of the Year” nomination from Stopgame all these 3 games will be nominated.

Here he turned out, this year 2014. There were, of course, times and worse, and it is clear why many games have moved. Still, Neksten requires large costs and I really want to hope that the coming year will please numerous High -quality releases. Thank you all for your attention and good luck!

* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation

The best comments

Honestly, with such a graphics that was in the release version everything was normal, in my opinion there only the lighting was cut a little, but it was already gorgeous. Plus DS2 is still not about graphone, but about gameplay and atmosphere. And this is just the game and chic. Plus the design of the locations pulled out a plain (if I may say so) graphone. In the end, whose jaw did not drop at the first glance at Majula?)

Yes, if you look through the lists, I am sure that the dofiga there will be suitable. Another thing is that for you personally it may turn out to be a little.
But, here, as it were, about that, that your blog looks very unconvincing. A couple of examples does not convince at all that 2014 was so bad.

Yes, it’s normal. Offhak, last year were: Painkiller: Hell & Damnation, Aliens: Colonial Marines and Simcity. TU and can be attributed in many respects for many “unjustified” Dead Space 3 and Ghosts. And if you dig deeper, then there was much more there. And this year too. Well, cool games appeared much more than indicated on the blog.

The mistake of the anniversaries was that they too pardoned with the advertising company Watch Dogs. The abundance of advertising created an overestimated expectations for this game in the consumer. Thus, the anniversaries dug a hole for themselves. The toy is, in general, not bad and quite worthy, if you look at it from the side, without relying on how it looked in numerous trailers and rollers.

Well, just my colleagues from West Games and GSC are not yet ready to share their plans for the future with me, I will have to wait)

You just understand that here for every word you say will be hooked if necessary. Therefore, if Isaac your shit, then attribute to that this is your personal opinion, otherwise some will have Bugurt in all directions.

Why a person cannot assume that Isaac is shit? This is a certain sacred cow that cannot be touched? Everyone should adore Isaac, and the one who does not love will shoot him? And why should he ascribe that this is his personal opinion? And what it is? And in general, he may not even argue him. Believes that Isaac shit, well, dick with him. Until he begins to arrange srach in groups of Aisek dedicated to Eise, until he takes a knife and begins to cut fans, then everything is fine. A person must have the right to his opinion. And there are no authorities, one correct opinion. One thinks so, the other differently. In short, sakbo, I’m with you

Yes, we are all waiting for a witcher) if concretizing, then for me personally a big discovery this year only Divinity, the game is excellent, and I did not wait for it, so the euphoria was very long)

And I’m not saying that this year there were no good games. I just called those who immediately occurred.

Well, the main topic of my message is that last year “disappointments” was also a order. Offhand, no less than in this. And about good games, this is so, sideways.

The topic is a bit like a narrative on the topic “Look how I can whine beautifully”))) There is no honestly, why are you moaning, because the games will come out sooner or later, all the more transfers were always and everywhere)))

By the way, about Watch Dogs. Everyone directly faded that in 2014 the gameplay trailer became much worse. But, to be honest, only a couple of effects were removed there, and the katsen was significantly cut graphically. But what outrages, recalling the long -standing trailers WD is gameplay deteriorations. That is, it was clearly clear that the pursuit was swift, and we switched traffic lights, broke the pipes, exploded everything in a row, and arranged a blecut. But in fact, it turned out that the most effective here is a machine gun and bullets in wheels, and the same Blackout is used only at the very beginning, according to the plot. The same applies to "gangster brotheons", and even some plots.

You, of course, said that everything. But, nevertheless, I want to correct you and praise you:
1. At the expense of DriveClub you are absolutely right. Moreover, she was promised as an exclusive console on Sart.
2. As for Watch Dogs, we recall the first assassin – the second WD will be better. 100%.
3. Titanfall. Well, seriously, think. Single is done in order to become interested in the project. This is not about Titanfall, it was already done by the cult guys who created the cult of Kolds and Hollywood Juits. Their fan base (precisely with Zampella and West) is just huge. And it was enough for them to say: “It is cooler than the cartoon of the last two Call of Duty)” and all. Subcectively: I personally also got a little upset due to the lack of a single.
Well, in conclusion. I agree with you about 2014, but this is a lull in front of the storm. It has already begun a little (Dragon Age, The Crew, Ac Unity) and it’s a sin to complain that the developers think if we will have time for some Watch Dogs when there is GTA5. In the lull between the hits, you can go out into Indie, or to recall or question any projects that you did not have time to go earlier. I, here, ruble the 4th Battlefield for a year (chopped, more precisely, wait Dragon Age). I spent a month and a half Original Sin. For me, this is a guard, I usually switch to hit games, but there was nothing normal, I sat calmly and stuffed one and a half hundred hours)
It is a pity, of course, those who, besides the Witcher, are not waiting for anything … Expand the horizons, guys.

Here and the conclusion. On the one hand: hits on the finger of one hand can be counted, on the other: Bliin, there was time for everything! 2014 – The Year of Seasonal Dogs (Watch Divinity Original Sin – Shadow of the Mordor – Dragon Age Inquisition)

In the novelty of this year, I did not play at all (I agree with the author that everything that I had hopes or did not justify myself or was transferred), I will go later a couple of standing projects later, and so during the year I had the old beloved toys and some of the previously released, but which I only reached now. The witcher was waiting for a lot, but what? I’ll wait and a couple of months;)

Leave a Reply

Your email address will not be published. Required fields are marked *